▶ 인벤토리 추가struct _tagInventory{ int iGold;};struct _tagPlayer{ char strName[NAME_SIZE]; char strJobNAME[NAME_SIZE]; JOB eJob; int iAttackMin; int iAttackMax; int iArmorMin; int iArmorMax; int iHp; int iHpMax; int iMP; int iMPMax; int iExp; int iLevel; _tagInventory tInventory;}; ...생략 //직업 이름 tPlayer.eJob = (JOB)iJob; tPlayer.iLevel = 1; tPlayer.iExp = 0; tPlayer.tInventory.iGold = 10000;...생략- ..